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- Short: V1.20 Game Creator for many Game Types
- Uploader: malcolm.murray@virgin.net (Alastair Murray)
- Author: malcolm.murray@virgin.net (Alastair Murray)
- Type: dev/misc
- Replaces: dev/misc/Backbone1.Lha
-
- Backbone
- --------
-
- Requires 2 Archives - Backbone1 and Backbone2
-
- V1.20
- -----
- Fixed stupid file selector bug and open project bug that would cause
- Backbone to lock up.
-
- V1.19
- -----
- Made it a less CPU intensive, multitasking with AMIGA+A should work better
- and I'm hoping (again) that this will solve some of the crashes that some
- people seem to get.
-
- V1.18
- -----
- Reverted back to the old way of making level maps which means there's less
- flexability in the map sizes but I hope that some peoples crashes will be
- solved (although I was completely unable to find any reason for a crash -
- it worked fine on mine and many others!)
-
- V1.17
- -----
- Fixed a problem to do with changing the number of blocks on a level. Got
- rid of a stupid error message.
-
- V1.15 & V1.16
- -------------
- Fixed a very emmbarassing problem that Backbone actually randomly wrote
- over memory in the level editor which caused crashes on peoples machines.
-
- V1.14
- -----
- Fixed a couple of stupid bugs. Particularly to do with painting level
- blocks.... whoops!
-
- V1.13
- -----
- Added tutorial for how to create example 1.
- Fixed Auto Grab bug for getting the size of the player and objects.
- Changed the way variables works so there should be less crashes and you
- should be able to have larger map sizes with no problems.
- File Requestors remember where they were last at.
- Fiddles with the level editor a bit to make it less sensitive.
-
- V1.12 and V1.11 and V1.10
- -------------------------
- Fixed another Image Ed bug. Fixed a few File Req things. Fixed a NEW
- Project bug. Fixed an Edit Level bug.
- Added AUTO option on the player's width and height bit. This will look at
- your still frame defined for the player and work out a suitable width and
- height for it. Also added this option for the baddie's heights and widths.
- Added the option for different music for each level. In the level editor
- you will have the option of selecting music. The general "Game Music" in
- the details menu has now gone.
- Updated the example files because they were earlier versions and were
- causing all sorts of problems.
- Fixed another stupid File Req bug.
- Added Danger Level on blocks. Blocks can either 1.Hurt You on Contact
- 2.Kill You on Contact 3.Hurt You when Falling on them 4=Kill you when
- Falling on them.
- Added No. of Still frames option so that the player can constantly go
- through an animation when not moving.
- Added test for write protected Temp directorys so that CD-ROM version go
- OK.
- Adjusted Example 3 to use the steam as a "danger block"
-
- V1.09
- -----
- Fixed stupid Image Editor bug.
- Added a check to ensure you don't lose any blocks when saving a project.
-
- V1.08
- -----
- Fixed problem with Map Sizes being incorrect in a game.
- Added loads of Tool Types: See @{"Tool Types" link tooltypes} for details.
- Reducing these values will help stop crashes.
-
- V1.07
- -----
- IRC channel. Go to #backbone on irc.demon.co.uk OR irc.bt.net for help on
- Backbone. Obviously there's not always someone there but keep trying!
- Fixed Image Editor bug. Fixed Save Game bug. Reorganised the game code to
- help with incompatability problems.
- Added a new tooltype. EVENTS sets the maximum number of events allowed in a
- level. 30 is the default. Be warned that if you change this value, games
- may run funny if you don't keep it constant each time you edit it!
-
- V1.06
- -----
- Most crashing bugs appear to be gone! If people still have trouble with the
- iconify option (I think it's to do with PAL/NTSC) then use the AMIGA+A
- option for now. Its far from perfect because the OS will go very slow using
- this and you won't be able to run the games at the same time as Backbone.
- Baddies can now jump! Added jumping/falling images for the baddies too.
- Added Chasing Baddies of all kinds, jumping, flying etc.
- Fixed a bug to do with dieing baddies staying in mid air and one to do with
- flying baddies getting stuck in blocks.
- Added the SIGHT option into chasing baddies so they can either only see the
- player when he's in view OR see him anywhere on the map.
- Changed the level editor to give seperate menus for Objects and Events.
- Added Events, walking over specific blocks will activate the event which
- can be: 1.Teleporting the player, 2.Creating a new object, 3=Removing an
- object, 4=Playing a scene, 5=Changing a block.
- Events can be either activated when the player presses SPACE or
- automatically.
- Fixed bugs that prevented some games from working with Full Optimisation.
- Added Score to Panel.
- Changed example2 to include some of the new features.
- Added a new tooltype. Lockout=No means that you CAN use AMIGA+A to flick
- between Backbone and the Workbench.
-
- V1.05
- -----
- Fiddles with various things to improve compatability.
- Removed bug to do with bouncing off baddies into a solid wall (I think)
- Made an option for "Ghost" Baddies where they can walk through walls.
- Changed the Iconify option back to how it was before V1.01 as I just found
- out it doesn't let you run you programs at the same time as Backbone <sigh>
- Renamed Backbone.Library To Bone.Library (for important reasons I assure
- you), removed AMOS.Library as you don't need it any more.
- Also removed the GUI drawer as it is not needed either.
-
- V1.04
- -----
- Removed bug to do with map sizes. Added the ability to flick between
- workbench and backbone using AMIGA+A to help the people who had problems
- with the iconify option. Fiddled with one or two other things.
-
- V1.03
- -----
- Reduced memory consumption by a further 150k. Fiddled with a few things in
- the hope of making it more compatable. Added two new tooltypes, X=200 and
- Y=200. These set the maximum sizes of the levels in blocks.
- If you are having troubles with crashes then try reducing these values.
- It is not recommended that you do not exceed 200. Values of 80-120 are
- usually enough.
-
- V1.02
- -----
- Fixed a bug to do with shooting enemies. Fixed a bug to do with loading
- projects. Added a NTSC/PAL mode in the tooltypes of both games and
- Backbone.
-
- V1.01
- -----
- A couple of things fixed. Now uses 300k less memory which should help stop
- a few crashes. Also changed the iconify option as some people had problems
- with it and I wasn't happy either.
-
- ---
-
- A game creation system that requires no programming knowledge at all.
- Capable of creating various types of games including:
- Side Viewed (such as Mario Bros)
- Above Viewed (such as Chaos Engine)
- Both Space type and Platform type.
- You simple create the graphics (or use the examples supplied) and set the
- various options (speed of player, placement of enemies etc.)
-
- First release so it needs some Beta Testers!!!
-
- Quite powerful and will continue to be improved as long as I get some
- feedback!!!
-
- E-mail me at: malcolm.murray@virgin.net
- or : pmymagm@pmn1.maths.nott.ac.uk
-
- Lots more stuff at my Web Page: http://freespace.virgin.net/malcolm.murray/
-
-
- System Requirements and other details
- -------------------------------------
- A reasonable amount of memory and some hard drive space.
-
- You may also need the following librarys in LIBS: (e-mail if there is
- a problem)
- arp
- backbone (included)
- diskfont
- easylife (included)
- explode (included)
- mathieeedoubas
- mathtrans
- powerpacker (maybe not though)
- reqtools
-